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ZZT

List Price: $14.95
SKU:
9781940535029
Quantity:
Minimum Purchase
25 unit(s)
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  • Branding: minimum 50 pieces (add’l costs below)
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Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
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  • Product Details

    Author:
    Anna Anthropy
    Format:
    Paperback
    Pages:
    68
    Publisher:
    Boss Fight Books (June 2, 2014)
    Imprint:
    Boss Fight Books
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9781940535029
    ISBN-10:
    1940535026
    Weight:
    4.72oz
    Dimensions:
    5" x 7" x 0.3"
    File:
    Eloquence-SimonSchuster_04022026_P9912986_onix30_Complete-20260402.xml
    Folder:
    Eloquence
    List Price:
    $14.95
    Pub Discount:
    65
    Series:
    Boss Fight Books
    Case Pack:
    68
    As low as:
    $11.51
    Publisher Identifier:
    P-SS
    Discount Code:
    A
  • Overview

    In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games. This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand. It's been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.