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Writing for Games (Theory and Practice)

List Price: $66.99
SKU:
9781032023052
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  • Product Details

    Author:
    Hannah Nicklin
    Format:
    Paperback
    Pages:
    300
    Publisher:
    CRC Press (May 24, 2022)
    Language:
    English
    ISBN-13:
    9781032023052
    Weight:
    16.25oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260825153222194-20260825.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $66.99
    Case Pack:
    28
    As low as:
    $63.64
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Country of Origin:
    United States
    Audience:
    General/trade
    Pub Discount:
    30
    Imprint:
    CRC Press
  • Overview

    Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.

    Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.

    Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

    Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.