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Wordplay and the Discourse of Video Games (Analyzing Words, Design, and Play)

List Price: $59.99
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9780415834995
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  • Product Details

    Author:
    Christopher A. Paul
    Format:
    Paperback
    Pages:
    232
    Publisher:
    Taylor & Francis (February 14, 2013)
    Language:
    English
    ISBN-13:
    9780415834995
    Weight:
    15.25oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260117060453325-20260117.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $59.99
    Series:
    Routledge Studies in New Media and Cyberculture
    Case Pack:
    40
    As low as:
    $56.99
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Audience:
    College/higher education
    Country of Origin:
    United States
    Imprint:
    Routledge
  • Overview

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.