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What Video Games Have to Teach Us About Learning and Literacy. Second Edition (Revised and Updated Edition)

List Price: $22.00
SKU:
9781403984531
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  • Product Details

    Author:
    James Paul Gee
    Format:
    Paperback
    Pages:
    256
    Publisher:
    St. Martin's Publishing Group (December 26, 2007)
    Language:
    English
    ISBN-13:
    9781403984531
    ISBN-10:
    1403984530
    Weight:
    13.92oz
    Case Pack:
    32
    File:
    Macmillan Trade-Macmillan_Print_US_Trade_20260515220711-20260516.xml
    Folder:
    Macmillan Trade
    As low as:
    $16.94
    List Price:
    $22.00
    Publisher Identifier:
    P-STM
    Discount Code:
    A
    Dimensions:
    6.1" x 9.2" x 0.57"
    Audience:
    General/trade
    QuickShip:
    Yes
    Pub Discount:
    65
    Imprint:
    St. Martin's Griffin
  • Overview

    James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.