- Home
- Juvenile Nonfiction
- Technology
- What Toys Can Do
What Toys Can Do
List Price:
$9.99
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Dona Herweck Rice
Format:
Paperback
Pages:
20
Publisher:
Teacher Created Materials (May 31, 2019)
Age Range:
4 to 9
Grade Level:
Kindergarten to 1st Grade
ISBN-13:
9781493866380
Dimensions:
7" x 9" x 0.05"
Case Pack:
240
File:
Eloquence-TeacherCreatedMaterials_06112026_P10189890_onix30-20260610.xml
List Price:
$9.99
As low as:
$7.69
Publisher Identifier:
P-TCM
Discount Code:
B
ISBN-10:
1493866389
Series:
Smithsonian: Informational Text
Language:
English
Lexile Measure:
210L
Weight:
1.5oz
Audience:
Primary and secondary/elementary and high school
Country of Origin:
China
Pub Discount:
65
Imprint:
Teacher Created Materials
Folder:
Eloquence
Overview
Toys are designed to do different things. Learn how a toy's design affects its function with this STEAM book for kindergarten that makes it easy for parents and teachers to introduce STEAM to their youngest learners. Created in collaboration with Smithsonian, this book uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.








