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WebGL: Up and Running (Building 3D Graphics for the Web)

List Price: $34.99
SKU:
9781449323578
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  • Product Details

    Author:
    Tony Parisi
    Format:
    Paperback
    Pages:
    227
    Publisher:
    O'Reilly Media (September 25, 2012)
    Language:
    English
    ISBN-13:
    9781449323578
    ISBN-10:
    144932357X
    Dimensions:
    7" x 9.19"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20251022163324-20251022.xml
    Folder:
    TWO RIVERS
    List Price:
    $34.99
    As low as:
    $30.09
    Publisher Identifier:
    P-PER
    Discount Code:
    C
    Case Pack:
    20
    Country of Origin:
    United States
    Pub Discount:
    60
    Weight:
    13.12oz
    Imprint:
    O'Reilly Media
  • Overview

    Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.

    You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples.

    • Understand core 3D graphics concepts and how to implement them in WebGL
    • Create WebGL sample pages as you learn, and build a racing game application in the final chapter
    • Get to know the Three.js open source library in detail
    • Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
    • Seamlessly integrate 3D graphics with other content on the page
    • Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment

    "WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!"

    —Giles Thomas, LearningWebGL.com