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Violent Video Games and Society

List Price: $38.80
SKU:
9781534500556
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25 unit(s)
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  • Product Details

    Author:
    Gloria G. Adams
    Format:
    Paperback
    Pages:
    192
    Publisher:
    Greenhaven Publishing LLC (July 30, 2017)
    Language:
    English
    ISBN-13:
    9781534500556
    ISBN-10:
    1534500553
    Weight:
    12.8oz
    Dimensions:
    6" x 9"
    File:
    ROSEN-RosenPublishingTheBookCo073126-20260731.xml
    Folder:
    ROSEN
    List Price:
    $38.80
    Series:
    Opposing Viewpoints
    As low as:
    $33.37
    Publisher Identifier:
    P-ROSEN
    Discount Code:
    C
    Pub Discount:
    62
  • Overview

    The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?