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Videogame, player, text

List Price: $29.95
SKU:
9780719074011
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  • Product Details

    Author:
    Barry Atkins, Tanya Krzywinska
    Format:
    Paperback
    Pages:
    264
    Publisher:
    Manchester University Press (November 1, 2007)
    Language:
    English
    Audience:
    College/higher education
    ISBN-13:
    9780719074011
    ISBN-10:
    0719074010
    Weight:
    16.8oz
    Dimensions:
    5.43" x 8.5" x 0.56"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260422163537-20260422.xml
    Folder:
    TWO RIVERS
    List Price:
    $29.95
    Country of Origin:
    United Kingdom
    Pub Discount:
    65
    As low as:
    $23.06
    Publisher Identifier:
    P-PER
    Discount Code:
    A
    Case Pack:
    20
    Imprint:
    Manchester University Press
  • Overview

    Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.