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Videogame, player, text
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Product Details
Author:
Barry Atkins, Tanya Krzywinska
Format:
Paperback
Pages:
264
Publisher:
Manchester University Press (November 1, 2007)
Language:
English
Audience:
College/higher education
ISBN-13:
9780719074011
ISBN-10:
0719074010
Weight:
16.8oz
Dimensions:
5.43" x 8.5" x 0.56"
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260422163537-20260422.xml
Folder:
TWO RIVERS
List Price:
$29.95
Country of Origin:
United Kingdom
Pub Discount:
65
As low as:
$23.06
Publisher Identifier:
P-PER
Discount Code:
A
Case Pack:
20
Imprint:
Manchester University Press
Overview
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.








