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Videogame Architecture (Building Virtual Spaces)

List Price: $65.00
SKU:
9780500029701
Quantity:
Minimum Purchase
25 unit(s)
Expected release date is Nov 3rd 2026
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  • Product Details

    Author:
    Luke Caspar Pearson, Sandra Youkhana, John Romero
    Format:
    Hardcover
    Pages:
    288
    Publisher:
    Thames & Hudson (November 3, 2026)
    Imprint:
    Thames & Hudson
    Release Date:
    November 3, 2026
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780500029701
    ISBN-10:
    0500029709
    Weight:
    18oz
    Dimensions:
    9.5" x 13.5"
    File:
    -NortonNorton_062026-20260620.xml
    List Price:
    $65.00
    Pub Discount:
    65
    Case Pack:
    8
    As low as:
    $50.05
    Publisher Identifier:
    P-WWN
    Discount Code:
    B
  • Overview

    Videogame Architecture presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings, exploded diagrams, and stunning full-color in-game photography. Following the success of Videogame Atlas, this book provides a more in-depth look at some of the most beloved virtual worlds using the practices and academic rigor that underpin real-world architectural theory.

    Games such as Disco Elysium, Elden Ring, Yakuza Kiwami, Grim Fandango, and The Sims 4 are explored in exhaustive detail through comprehensive architectural plans and intricate illustrations, each with supporting technical information and commentary. Moving through these spaces, the book evokes both the game experience itself and new perspectives on these iconic places. A vibrant inspiration for gamers, creatives, and architects of both real world and virtual spaces, Videogame Architecture draws from experimental architectural monographs and videogame guides of the 1990s.

    Written by leading experts in the field, Sandra Youkhana and Luke Caspar Pearson, Videogame Architecture offers a unique insight into some of the most distinctive built environments of the videogame world.