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Video Games and Social Competence

List Price: $67.99
SKU:
9781138548978
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  • Product Details

    Author:
    Rachel Kowert
    Format:
    Paperback
    Pages:
    260
    Publisher:
    Taylor & Francis (February 5, 2018)
    Language:
    English
    ISBN-13:
    9781138548978
    Weight:
    16oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260115060359554-20260115.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $67.99
    Series:
    Routledge Advances in Game Studies
    Case Pack:
    1
    As low as:
    $64.59
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Audience:
    College/higher education
    Country of Origin:
    United States
    Imprint:
    Routledge
  • Overview

    Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.