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Video Games (A Popular Culture Phenomenon) - 9780765809131

List Price: $67.99
SKU:
9780765809131
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  • Product Details

    Author:
    Arthur Asa Berger
    Format:
    Paperback
    Pages:
    132
    Publisher:
    Taylor & Francis (September 30, 2001)
    Language:
    English
    ISBN-13:
    9780765809131
    ISBN-10:
    0765809133
    Weight:
    8.5oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260519045159724-20260519.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $67.99
    Case Pack:
    55
    As low as:
    $64.59
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.