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Video Game Policy (Production, Distribution, and Consumption)

List Price: $70.99
SKU:
9780815396376
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  • Product Details

    Author:
    Steven Conway, Jennifer deWinter
    Format:
    Paperback
    Pages:
    300
    Publisher:
    Taylor & Francis (December 8, 2017)
    Language:
    English
    ISBN-13:
    9780815396376
    Weight:
    16oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260113055142940-20260113.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $70.99
    Series:
    Routledge Advances in Game Studies
    Case Pack:
    1
    As low as:
    $67.44
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.