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Using Games and Simulations for Teaching and Assessment (Key Issues)

List Price: $80.99
SKU:
9780415737883
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  • Product Details

    Author:
    Harold F. O'Neil, Eva L. Baker, Ray S. Perez
    Format:
    Paperback
    Pages:
    336
    Publisher:
    Taylor & Francis (April 1, 2016)
    Language:
    English
    ISBN-13:
    9780415737883
    Weight:
    16.5oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260825151040711-20260825.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $80.99
    Case Pack:
    20
    As low as:
    $76.94
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Imprint:
    Routledge
    Audience:
    College/higher education
    Country of Origin:
    United States
  • Overview

    Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

    While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.