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Unity in Action, Third Edition (Multiplatform game development in C#)

List Price: $49.99
SKU:
9781617299339
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  • Product Details

    Author:
    Joe Hocking
    Format:
    Paperback
    Pages:
    416
    Publisher:
    Manning (February 8, 2022)
    Language:
    English
    ISBN-13:
    9781617299339
    ISBN-10:
    1617299332
    Dimensions:
    7.375" x 9.25" x 0.8"
    File:
    Eloquence-SimonSchuster_04022026_P9912986_onix30_Complete-20260402.xml
    Folder:
    Eloquence
    List Price:
    $49.99
    As low as:
    $44.99
    Publisher Identifier:
    P-SS
    Discount Code:
    G
    Weight:
    24.96oz
    Case Pack:
    18
    Pub Discount:
    37
    Imprint:
    Manning
  • Overview

    This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.

    In Unity in Action, Third Edition, you will learn how to:

        Create characters that run, jump, and bump into things
        Build 3D first-person shooters and third-person action games
        Construct 2D card games and side-scrolling platformers
        Script enemies with AI
        Improve game graphics by importing models and images
        Design an intuitive user interface for your games
        Play music and spatially-aware sound effects
        Connect your games to the internet for online play
        Deploy your games to desktop, mobile, and the web

    Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.

    Foreword by Jesse Schell.

    Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

    About the technology
    Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.

    About the book
    Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.

    What's inside

        Create characters that run, jump, and bump into things
        Script enemies with AI
        Play music and spatially-aware sound effects
        Deploy your games to desktop, mobile, and the web

    About the reader
    For programmers who know any object-oriented programming language. Examples are in C#.

    About the author
    Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

    Table of Contents
    PART 1 FIRST STEPS
    1 Getting to know Unity
    2 Building a demo that puts you in 3D space
    3 Adding enemies and projectiles to the 3D game
    4 Developing graphics for your game
    PART 2 GETTING COMFORTABLE
    5 Building a Memory game using Unity’s 2D functionality
    6 Creating a basic 2D platformer
    7 Putting a GUI onto a game
    8 Creating a third-person 3D game: Player movement and animation
    9 Adding interactive devices and items within the game
    PART 3 STRONG FINISH
    10 Connecting your game to the internet
    11 Playing audio: Sound effects and music
    12 Putting the parts together into a complete game
    13 Deploying your game to players’ devices