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Unity Development Cookbook (Real-Time Solutions from Game Development to AI)

List Price: $65.99
SKU:
9781098113711
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  • Product Details

    Author:
    Paris Buttfield-Addison, Jon Manning, Tim Nugent
    Format:
    Paperback
    Pages:
    430
    Publisher:
    O'Reilly Media (September 12, 2023)
    Language:
    English
    ISBN-13:
    9781098113711
    ISBN-10:
    1098113713
    Dimensions:
    7" x 9.19"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260420163252-20260420.xml
    Folder:
    TWO RIVERS
    List Price:
    $65.99
    Case Pack:
    9
    As low as:
    $56.75
    Publisher Identifier:
    P-PER
    Discount Code:
    C
    Country of Origin:
    United States
    Pub Discount:
    60
    Weight:
    24.16oz
    Imprint:
    O'Reilly Media
  • Overview

    Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.

    With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network.

    This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for:

    • 2D and 3D graphics
    • Math, physics, and character control
    • Animation and movement
    • Behavior and AI
    • Sound and music
    • Narrative and dialogue
    • Input and gameplay
    • Scripting and user interface
    • Simulation and synthetic data creation
    • Networking and accessing web content
    • Analytics and telemetry