- Home
- Games
- Board Games
- Understanding Chess Move by Move
Understanding Chess Move by Move
List Price:
$24.95
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
John Nunn
Format:
Paperback
Pages:
240
Publisher:
Gambit Publications, LTD (April 1, 2001)
Language:
English
ISBN-13:
9781901983418
ISBN-10:
1901983412
Dimensions:
6.75" x 9.75" x 0.8"
Case Pack:
38
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20250917125318-20250918.xml
Folder:
TWO RIVERS
As low as:
$21.46
List Price:
$24.95
Publisher Identifier:
P-PER
Discount Code:
C
Audience:
Young adult
Grade Level:
7th Grade to College Graduate Student
Pub Discount:
60
Country of Origin:
United States
Weight:
15.84oz
Imprint:
Gambit Publications
Overview
John Nunn is one of the most highly regarded chess writers in the world. He has carefully selected thirty modern games to help the reader understand the most important aspects of chess and to illustrate modern chess principles in action.
Virtually every move is explained using words that everyone can understand. Jargon is avoided as far as possible. Almost all the examples are taken from the recent years and show how key ideas are handled by the grandmasters of today. The emphasis is on general principles that readers will be able to use in their own games, and detailed analysis is only given where it is necessary.
Each game contains many lessons, but to guide the reader through the most important ideas in each phase of the game, the thirty games are grouped thematically into those highlighting opening, middlegame and endgame themes.








