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Traveling through Video Games

List Price: $72.99
SKU:
9781032519487
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  • Product Details

    Author:
    Tom van Nuenen
    Format:
    Hardcover
    Pages:
    118
    Publisher:
    Taylor & Francis (October 30, 2023)
    Language:
    English
    ISBN-13:
    9781032519487
    Dimensions:
    5.4375" x 8.5"
    File:
    TAYLORFRANCIS-TayFran_260110060646478-20260110.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $72.99
    Series:
    Routledge Advances in Game Studies
    As low as:
    $69.34
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Weight:
    8.5oz
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Case Pack:
    60
    Imprint:
    Routledge
  • Overview

    This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.

    Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it.

    This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.