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Toy Theory (Technology and Imagination in Play)

List Price: $50.00
SKU:
9780262548212
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  • Product Details

    Author:
    Seth Giddings
    Format:
    Paperback
    Pages:
    286
    Publisher:
    MIT Press (November 5, 2024)
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780262548212
    ISBN-10:
    0262548216
    Weight:
    12.1oz
    Dimensions:
    6.06" x 9.06" x 0.73"
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T115755_156890249-20260705.xml
    Folder:
    RandomHouse
    List Price:
    $50.00
    Country of Origin:
    United States
    Case Pack:
    24
    As low as:
    $38.50
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
    Pub Discount:
    65
    Imprint:
    The MIT Press
  • Overview

    A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.

    Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time.

    After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.