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Through the Storm - 9781982193843
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$9.99
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Product Details
Author:
John Ringo, Lydia Sherrer
Format:
Mass Market Paperback
Publisher:
Baen (November 26, 2024)
Language:
English
Audience:
General/trade
ISBN-13:
9781982193843
ISBN-10:
1982193840
Dimensions:
4.125" x 6.75" x 1"
File:
Eloquence-SimonSchuster_07302026_P10416224_onix30-20260730.xml
Folder:
Eloquence
List Price:
$9.99
Series:
TransDimensional Hunter
Case Pack:
20
As low as:
$7.69
Publisher Identifier:
P-SS
Discount Code:
A
Pages:
480
Weight:
7.68oz
Pub Discount:
65
Imprint:
Baen
Overview
“Augmented Reality” game TransDimensional Hunter seems too real for comfort as the world of the game merges with reality. Now, teenage game prodigy Lynn Raven will have to conquer the game—or be destroyed by it.
Reality Bites—and it has Big Teeth
Becoming a global celebrity overnight would make most people happy.
Not Lynn Raven.
As a teenage gaming prodigy, she’s enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm.
And she’s winning.
But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her.
Then there’s the game itself. At times, the “augmented” reality seems too real for Lynn’s comfort, and strange accidents keep happening. Something is going on; she just has to figure out what.
Lynn would much rather fight monsters than do paparazzi interviews, but somehow she’ll have to master both—and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?
Reality Bites—and it has Big Teeth
Becoming a global celebrity overnight would make most people happy.
Not Lynn Raven.
As a teenage gaming prodigy, she’s enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm.
And she’s winning.
But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her.
Then there’s the game itself. At times, the “augmented” reality seems too real for Lynn’s comfort, and strange accidents keep happening. Something is going on; she just has to figure out what.
Lynn would much rather fight monsters than do paparazzi interviews, but somehow she’ll have to master both—and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?








