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Thresholds of Digital Gameplay
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Product Details
Author:
Daniel L. Gardner
Format:
Paperback
Pages:
324
Publisher:
MIT Press (December 16, 2025)
Imprint:
The MIT Press
Language:
English
Audience:
General/trade
ISBN-13:
9780262553582
ISBN-10:
0262553589
Weight:
14oz
Dimensions:
6" x 9" x 0.9"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T164652_155746766-20260405.xml
Folder:
RandomHouse
List Price:
$70.00
Country of Origin:
United States
Pub Discount:
65
Series:
Software Studies
Case Pack:
26
As low as:
$53.90
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Overview
How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.
Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.
In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts.
Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.
In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts.








