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Thresholds of Digital Gameplay

List Price: $70.00
SKU:
9780262553582
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  • Product Details

    Author:
    Daniel L. Gardner
    Format:
    Paperback
    Pages:
    324
    Publisher:
    MIT Press (December 16, 2025)
    Imprint:
    The MIT Press
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780262553582
    ISBN-10:
    0262553589
    Weight:
    14oz
    Dimensions:
    6" x 9" x 0.9"
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T164652_155746766-20260405.xml
    Folder:
    RandomHouse
    List Price:
    $70.00
    Country of Origin:
    United States
    Pub Discount:
    65
    Series:
    Software Studies
    Case Pack:
    26
    As low as:
    $53.90
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
  • Overview

    How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.

    Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.

    In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts.