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Things That Go Magnet Book

List Price: $14.99
SKU:
9781806461332
Quantity:
Minimum Purchase
25 unit(s)
Expected release date is Mar 2nd 2027
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Kristie Pickersgill, Edward Miller
    Format:
    Board Book
    Pages:
    10
    Publisher:
    Usborne (March 2, 2027)
    Imprint:
    Usborne
    Release Date:
    March 2, 2027
    Language:
    English
    Audience:
    Children/juvenile
    Age Range:
    3 to 5
    ISBN-13:
    9781806461332
    ISBN-10:
    1806461331
    Weight:
    22.8oz
    Dimensions:
    8.5" x 8.5"
    File:
    hc-Metadata_Only_HarperCollins_US_Metadata_20260612051704-20260612.xml
    Folder:
    hc
    List Price:
    $14.99
    Country of Origin:
    United States
    Pub Discount:
    65
    Series:
    Magnet Books
    Case Pack:
    20
    As low as:
    $11.54
    Publisher Identifier:
    P-HC
    Discount Code:
    A
  • Overview

    Little ones will have endless entertainment with this engaging magnet book. With 10 big magnets and 5 inviting scenes to explore, children can play over and over again. Choosing and placing the magnets encourages creativity and helps to develop fine motor skills. But most importantly... it's lots of fun!