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Theory of Fun for Game Design

List Price: $44.99
SKU:
9781449363215
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  • Product Details

    Author:
    Raph Koster
    Format:
    Paperback
    Pages:
    297
    Publisher:
    O'Reilly Media (December 31, 2013)
    Language:
    English
    ISBN-13:
    9781449363215
    ISBN-10:
    1449363210
    Dimensions:
    7.5" x 9.25"
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260714163308-20260714.xml
    Folder:
    TWO RIVERS
    List Price:
    $44.99
    As low as:
    $38.69
    Publisher Identifier:
    P-PER
    Discount Code:
    C
    Case Pack:
    13
    Country of Origin:
    United States
    Pub Discount:
    60
    Weight:
    19.2oz
    Imprint:
    O'Reilly Media
  • Overview

    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

    Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

    You’ll discover that:

    • Games play into our innate ability to seek patterns and solve puzzles
    • Most successful games are built upon the same elements
    • Slightly more females than males now play games
    • Many games still teach primitive survival skills
    • Fictional dressing for modern games is more developed than the conceptual elements
    • Truly creative designers seldom use other games for inspiration
    • Games are beginning to evolve beyond their prehistoric origins