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The Video Game Industry (Formation, Present State, and Future)

List Price: $82.99
SKU:
9781138803831
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  • Product Details

    Author:
    Peter Zackariasson, Timothy Wilson
    Format:
    Paperback
    Pages:
    282
    Publisher:
    Taylor & Francis (May 30, 2014)
    Language:
    English
    ISBN-13:
    9781138803831
    Weight:
    13.625oz
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260825151049702-20260825.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $82.99
    Series:
    Routledge Studies in Innovation, Organizations and Technology
    Case Pack:
    44
    As low as:
    $78.84
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

    This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.