The Supernatural Enhancements
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$22.00
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Product Details
Author:
Edgar Cantero
Format:
Paperback
Pages:
368
Publisher:
Knopf Doubleday Publishing Group (July 21, 2015)
Language:
English
ISBN-13:
9780804168731
ISBN-10:
0804168733
Weight:
10.66oz
Dimensions:
5.2" x 7.9" x 0.7"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T122303_156890372-20260705.xml
Folder:
RandomHouse
List Price:
$22.00
Case Pack:
24
As low as:
$16.94
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65
Imprint:
Anchor
Overview
The mesmerizing English debut from the bestselling author of Meddling Kids—what begins as a gothic ghost story soon evolves into a wickedly twisted treasure hunt.
Months after the last of the Wells sons jumped out of his bedroom window in Axton House (incidentally forgetting to open it first), a strange couple of Europeans arrive in Virginia to take possession of the estate. A. is the 23-year-old unforeseen scion; Niamh is the mute punk teen girl he refers to as his associate or his bodyguard. Both are ready to settle into their new cushy lifestyle, and the rumors about the mansion being haunted add to their excitement. But ghosts are not in any way the deepest secret of the house.
Through journals, letters, security footage, audio recordings, and ciphers, we follow A. and Niamh as they delve into Wells’ dubious suicide, the secret society he founded and its mysterious Game —a “bourgeois pastime” of global proportions— in Edgar Cantero’s dazzling and original gothic adventure.
Months after the last of the Wells sons jumped out of his bedroom window in Axton House (incidentally forgetting to open it first), a strange couple of Europeans arrive in Virginia to take possession of the estate. A. is the 23-year-old unforeseen scion; Niamh is the mute punk teen girl he refers to as his associate or his bodyguard. Both are ready to settle into their new cushy lifestyle, and the rumors about the mansion being haunted add to their excitement. But ghosts are not in any way the deepest secret of the house.
Through journals, letters, security footage, audio recordings, and ciphers, we follow A. and Niamh as they delve into Wells’ dubious suicide, the secret society he founded and its mysterious Game —a “bourgeois pastime” of global proportions— in Edgar Cantero’s dazzling and original gothic adventure.








