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The Player and the Played (From Gamed Capitalism to 21st-Century Fascism)

List Price: $50.00
SKU:
9780262056045
Quantity:
Minimum Purchase
25 unit(s)
Expected release date is Sep 15th 2026
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  • Product Details

    Author:
    Max Haiven
    Format:
    Paperback
    Pages:
    288
    Publisher:
    MIT Press (September 15, 2026)
    Imprint:
    The MIT Press
    Release Date:
    September 15, 2026
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9780262056045
    ISBN-10:
    0262056046
    Weight:
    13oz
    Dimensions:
    6" x 9"
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20260408T022402_155767680-20260408.xml
    Folder:
    RandomHouse
    List Price:
    $50.00
    Country of Origin:
    United States
    Pub Discount:
    65
    Case Pack:
    24
    As low as:
    $38.50
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
  • Overview

    A provocative examination of the ways our economy has been rigged by financialization, and the importance of games to our dangerous political moment.

    In an age when capitalism feels like an unwinnable game, extreme reactionary ideas and politics are on the rise. The Hunger Games, Game of Thrones, Squid Game and much of reality TV are cultural reflections of a society of relentless, lonely competition, where each of us must become a player: a savvy risk-taker, a miniature corporation of one. But in a gamed economy we players feel played, and new forms of fascism promise harsh justice and revenge.  This book theorizes the connections between the financialization of the capitalist economy, the gamification of our lives, and the rising threat of a uniquely twenty-first century form of fascistic politics.

    From vicious online swarmings to the QAnon conspiracy fantasy, from the siege of the US Capitol to the abuse of “free speech,” The Player and the Played analyzes the “playgrom” as a new form of extremist violence. Max Haiven explores how “derivative fascisms” both repeat and reinvent the terrors of the past in a financialized form. How have we learned to love the cheats who have power but loathe the cheats without it? It unpacks the worldbuilding (and world-destroying) urge of Silicon Valley.  And it poses the urgent question: what is the antifascist game?