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The Metaverse (What Everyone Needs to Know®) - 9780197759448
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Product Details
Author:
Scott Shackelford, Michael Mattioli, Jeffrey Prince, João Marinotti
Format:
Paperback
Pages:
200
Publisher:
Oxford University Press (April 1, 2025)
Audience:
General/trade
ISBN-13:
9780197759448
ISBN-10:
0197759440
File:
OXFORDU-oxford_onix30-2025-0526-20250526.xml
Folder:
OXFORDU
List Price:
$18.99
Pub Discount:
50
Series:
What Everyone Needs To Know®
As low as:
$15.19
Publisher Identifier:
P-OXFORD
Discount Code:
E
Imprint:
Oxford University Press
Weight:
8.46oz
Dimensions:
5.57" x 8.29" x 0.47"
Overview
This book explores whether the Metaverse - understood here as a persistent, immersive, and widely utilized, virtual world - will be the next chapter in the evolution of cyberspace, and what that means for people, business, and society.
The Metaverse. Depending on your perspective, it's the future of the Internet, the next generation of video games, or "a deeply uncomfortable, worse version of Zoom." In many ways, the confusion, overpromising, and hype are reminiscent of how the Internet itself was envisioned in earlier epochs.
A diverse range of firms are investing in Metaverse tech, causing a digital gold rush. There is plausibly a substantial first-mover advantage to be won, which Forbes has estimated to be north of a $1 trillion revenue opportunity. But there have also been questions raised about the utility of the Metaverse, with many firms, including Disney and Meta itself, pivoting to AI even as others like Apple release new products doubling down on spatial computing.
In the trademark question-and-answer style of the What Everyone Needs to Know® series, this book provides an understanding of what the Metaverse is, how it is different from virtual and augmented reality, and the emerging Metaverse economy. It looks at media, politics, speech, crime and security, and identity and privacy in the Metaverse. It explores how governance and law operate — or may operate — in the Metaverse, the rights of bots, and our Meta future.
The stakes are high, and confusion abounds, particularly in the public, making The Metaverse a perfect addition to the What Everyone Needs to Know® series.
The Metaverse. Depending on your perspective, it's the future of the Internet, the next generation of video games, or "a deeply uncomfortable, worse version of Zoom." In many ways, the confusion, overpromising, and hype are reminiscent of how the Internet itself was envisioned in earlier epochs.
A diverse range of firms are investing in Metaverse tech, causing a digital gold rush. There is plausibly a substantial first-mover advantage to be won, which Forbes has estimated to be north of a $1 trillion revenue opportunity. But there have also been questions raised about the utility of the Metaverse, with many firms, including Disney and Meta itself, pivoting to AI even as others like Apple release new products doubling down on spatial computing.
In the trademark question-and-answer style of the What Everyone Needs to Know® series, this book provides an understanding of what the Metaverse is, how it is different from virtual and augmented reality, and the emerging Metaverse economy. It looks at media, politics, speech, crime and security, and identity and privacy in the Metaverse. It explores how governance and law operate — or may operate — in the Metaverse, the rights of bots, and our Meta future.
The stakes are high, and confusion abounds, particularly in the public, making The Metaverse a perfect addition to the What Everyone Needs to Know® series.








