The Men Who Would Be Kings (Colonial Wargaming Rules)
List Price:
$20.00
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Daniel Mersey, Peter Dennis
Format:
Paperback
Pages:
64
Publisher:
Bloomsbury USA (September 20, 2016)
Language:
English
ISBN-13:
9781472815002
ISBN-10:
1472815009
Weight:
7.52oz
Case Pack:
40
File:
Macmillan Trade-Macmillan_Print_US_Trade_20260420025656-20260420.xml
Folder:
Macmillan Trade
As low as:
$15.40
List Price:
$20.00
Publisher Identifier:
P-STM
Discount Code:
A
Dimensions:
7.3" x 9.75" x 0.2"
Audience:
General/trade
Series:
Osprey Wargames
QuickShip:
Yes
Pub Discount:
65
Imprint:
Osprey Games
Overview
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side could be victorious--and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris, and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals, or to a horrible end at the point of a spear tip.








