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The Extraordinary Book that Invents Itself ((Kid's Activity Books, STEM Books for Kids. STEAM Books))

List Price: $17.99
SKU:
9781647225872
Quantity:
Minimum Purchase
25 unit(s)
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  • Set-Up Charge: $45 per decoration
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  • Product Details

    Author:
    Alison Buxton, Bell Helen
    Format:
    Paperback
    Pages:
    64
    Publisher:
    Weldon Owen (February 7, 2023)
    Language:
    English
    Age Range:
    6 to 99
    ISBN-13:
    9781647225872
    ISBN-10:
    1647225876
    Weight:
    17.28oz
    Dimensions:
    8.125" x 10.75" x 0.5"
    File:
    Eloquence-SimonSchuster_04022026_P9912986_onix30_Complete-20260402.xml
    Folder:
    Eloquence
    List Price:
    $17.99
    Series:
    The Extraordinary Book
    As low as:
    $13.85
    Publisher Identifier:
    P-SS
    Discount Code:
    A
    Case Pack:
    24
    Audience:
    Children/juvenile
    Pub Discount:
    65
    Imprint:
    Weldon Owen
  • Overview

    A one-of-a-kind project book that turns into 30 incredible inventions.

    Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions.

    Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success.

    30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more!

    TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away.

    FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults.

    SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks.

    ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.