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The Ethics of Virtual and Augmented Reality (Building Worlds)

List Price: $62.99
SKU:
9781032181479
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  • Product Details

    Author:
    Erick Jose Ramirez
    Format:
    Paperback
    Pages:
    216
    Publisher:
    Taylor & Francis (January 29, 2024)
    Language:
    English
    ISBN-13:
    9781032181479
    Dimensions:
    6" x 9"
    File:
    TAYLORFRANCIS-TayFran_260708045220031-20260708.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $62.99
    Series:
    Routledge Research in Applied Ethics
    As low as:
    $59.84
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Weight:
    16.25oz
    Case Pack:
    30
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences.

    The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don’t inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences.

    The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design.