- Home
- Computers
- Programming
- The Book of Debugging (A Workflow for Finding and Fixing Bugs)
The Book of Debugging (A Workflow for Finding and Fixing Bugs)
List Price:
$49.99
| Expected release date is Nov 24th 2026 |
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Johannes Kuhlmann
Format:
Paperback
Pages:
272
Publisher:
No Starch Press (November 24, 2026)
Imprint:
No Starch Press
Release Date:
November 24, 2026
Language:
English
Audience:
General/trade
ISBN-13:
9781718504066
ISBN-10:
1718504063
Weight:
13oz
Dimensions:
7" x 9.25"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20260730T232433_157342977-20260730.xml
Folder:
RandomHouse
List Price:
$49.99
Country of Origin:
United States
Pub Discount:
65
Case Pack:
24
As low as:
$38.49
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Overview
Debugging is a skill. This is how it works.
Nobody teaches you how to debug. You learn it the hard way, bug by bug, over years of trial and error. Johannes Kuhlmann spent those years shipping video games, where the bugs are brutal and the deadlines don't move, and turned what he learned into a workflow you can follow the next time something breaks: Reproduce, Probe, Examine, Fix.
Each phase of the workflow comes with numbered, battle-tested strategies you can apply in any language and at any level of the stack, from a misbehaving UI to a race condition that only appears in production. Worked examples drawn from real shipped software show each strategy in action, including the failures and dead ends that are part of every honest debugging session. You'll learn how to:
Nobody teaches you how to debug. You learn it the hard way, bug by bug, over years of trial and error. Johannes Kuhlmann spent those years shipping video games, where the bugs are brutal and the deadlines don't move, and turned what he learned into a workflow you can follow the next time something breaks: Reproduce, Probe, Examine, Fix.
Each phase of the workflow comes with numbered, battle-tested strategies you can apply in any language and at any level of the stack, from a misbehaving UI to a race condition that only appears in production. Worked examples drawn from real shipped software show each strategy in action, including the failures and dead ends that are part of every honest debugging session. You'll learn how to:
- Reproduce intermittent bugs quickly and reliably, because a bug you can't reproduce is a bug you can't fix
- Write bug reports that shorten the path to a fix instead of starting an argument
- Narrow thousands of lines of suspect code down to the failure point
- Confirm the actual root cause before you change anything, so the bug stays fixed









