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The Curie Society, Volume 3 (Game of Code)
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$24.95
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Product Details
Author:
Heather Einhorn, Adam Staffaroni, Barbara Perez Marquez, Sonia Liao
Format:
Paperback
Pages:
168
Publisher:
MIT Press (March 24, 2026)
Language:
English
Audience:
General/trade
Age Range:
13 to 17
Grade Level:
8th Grade to 12th Grade
ISBN-13:
9780262551762
ISBN-10:
0262551764
Weight:
18.8oz
Dimensions:
6.63" x 9.25" x 0.72"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T164752_155746770-20260405.xml
Folder:
RandomHouse
List Price:
$24.95
Country of Origin:
China
Pub Discount:
65
Series:
The Curie Society Series
Case Pack:
28
As low as:
$19.21
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Imprint:
The MIT Press
Overview
The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist’s megalomania.
Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!
There’s a world of possibilities awaiting the brilliant young scientists of the Curie Society—but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They’re using an AI translator to stoke tensions at the conference, but to what end?
When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal—and every member will need to be in play—to defuse a global catastrophe!
Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!
There’s a world of possibilities awaiting the brilliant young scientists of the Curie Society—but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They’re using an AI translator to stoke tensions at the conference, but to what end?
When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal—and every member will need to be in play—to defuse a global catastrophe!








