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The Computer Science Activity Book (24 Pen-and-Paper Projects to Explore the Wonderful World of Coding (No Computer Required!))
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$8.95
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Product Details
Author:
Christine Liu, Tera Johnson
Format:
Paperback
Pages:
32
Publisher:
No Starch Press (November 13, 2018)
Language:
English
ISBN-13:
9781593279103
ISBN-10:
1593279108
Weight:
5.2oz
Dimensions:
8.5" x 11" x 0.23"
Case Pack:
70
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T170852_155746841-20260405.xml
Folder:
RandomHouse
List Price:
$8.95
As low as:
$6.89
Publisher Identifier:
P-RH
Discount Code:
A
Age Range:
10
Grade Level:
5th Grade
QuickShip:
Yes
Audience:
Children/juvenile
Country of Origin:
United States
Pub Discount:
65
Imprint:
No Starch Press
Overview
A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, "Find the Bug!" hunts, matching games, "Color by Boolean" (a twist on the classic Paint by Numbers), and more.
The Computer Science Activity Book is the perfect companion for curious youngsters and grown-ups -- especially those who think they'll never understand how computers work. As readers work their way through this collection of fun and innovative hands-on exercises, they'll learn the core programming concepts and computer terminology that form the foundation of a STEM education.
Readers learn about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU) through activities that teach foundational programming concepts like drawing a garden of flowers using for loops and creating creatures with conditional statements.
The Computer Science Activity Book is the perfect companion for curious youngsters and grown-ups -- especially those who think they'll never understand how computers work. As readers work their way through this collection of fun and innovative hands-on exercises, they'll learn the core programming concepts and computer terminology that form the foundation of a STEM education.
Readers learn about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU) through activities that teach foundational programming concepts like drawing a garden of flowers using for loops and creating creatures with conditional statements.








