- Home
- Education
- Teaching Methods & Materials
- The Climate Change Playbook (22 Systems Thinking Games for More Effective Communication about Climate Change)
The Climate Change Playbook (22 Systems Thinking Games for More Effective Communication about Climate Change)
List Price:
$29.95
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Dennis Meadows, Linda Booth Sweeney, Gillian Martin Mehers
Format:
Paperback
Pages:
192
Publisher:
Rizzoli (April 20, 2016)
Imprint:
Chelsea Green
Language:
English
Audience:
General/trade
ISBN-13:
9781603586764
ISBN-10:
1603586768
Weight:
11oz
Dimensions:
6" x 9" x 0.6"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20261014T021313_158191763-20261014.xml
Folder:
RandomHouse
List Price:
$29.95
Country of Origin:
United States
Pub Discount:
60
Case Pack:
42
As low as:
$23.06
Publisher Identifier:
P-RH
Discount Code:
B
QuickShip:
Yes
Overview
Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future.
Even the increasingly dire warnings from scientists haven’t shaken such assumptions. Is there another way to reach people?
The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences—whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing.
Even the increasingly dire warnings from scientists haven’t shaken such assumptions. Is there another way to reach people?
The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences—whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing.








