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The Book of WebGPU

List Price: $69.99
SKU:
9781718504325
Quantity:
Minimum Purchase
25 unit(s)
Expected release date is Sep 22nd 2026
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  • Product Details

    Author:
    Mahesh Venkitachalam
    Format:
    Paperback
    Pages:
    400
    Publisher:
    No Starch Press (September 22, 2026)
    Imprint:
    No Starch Press
    Release Date:
    September 22, 2026
    Language:
    English
    Audience:
    General/trade
    ISBN-13:
    9781718504325
    ISBN-10:
    1718504322
    Weight:
    13oz
    Dimensions:
    7" x 9.25"
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T171453_155746867-20260405.xml
    Folder:
    RandomHouse
    List Price:
    $69.99
    Country of Origin:
    United States
    Pub Discount:
    65
    Case Pack:
    24
    As low as:
    $53.89
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
  • Overview

    A hands-on, JavaScript-based introduction to WebGPU for real-time 3D graphics and GPU computing in the browser.

    The Book of WebGPU is a hands-on introduction to modern browser-based 3D graphics and GPU computing with WebGPU and JavaScript. Readers learn how to use the WebGPU API and the WebGPU Shading Language (WGSL) to render interactive 3D scenes, implement lighting and texturing, and tap into the GPU’s compute pipeline for non-graphics workloads.

    The book walks through the full pipeline of creating 3D graphics in the browser, from buffers, shaders, and render passes to camera transforms and physically inspired lighting. Along the way, it reinforces core graphics concepts like coordinate spaces, projections, and materials, while also covering modern JavaScript features such as modules, promises, and async/await.

    Every chapter includes guided, browser-based projects and challenging exercises, from fractal visualizations and interactive lighting demos to exploring medical CT data in 3D and experimenting with GPU-accelerated computations. As of 2025, WebGPU is officially supported across Chrome, Edge, Firefox, and Safari, so readers can run these projects in all major browsers without special plugins or native installs.

    The result is a complete on-ramp for developers who want to create high-performance, visually rich experiences on the web, whether for games, data visualization, design tools, or emerging AI workflows.