null
Loading... Please wait...
FREE SHIPPING on All Unbranded Items LEARN MORE
Print This Page

The Basics of Game Design

List Price: $30.65
SKU:
9781543571516
Quantity:
Minimum Purchase
25 unit(s)
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Heather E. Schwartz
    Format:
    Hardcover
    Pages:
    32
    Publisher:
    Capstone (August 1, 2019)
    Language:
    English
    ISBN-13:
    9781543571516
    ISBN-10:
    1543571514
    Dimensions:
    7.25" x 9.25" x 0.375"
    File:
    -CAPSTONE_FULL_20260801-20260802.xml
    List Price:
    $30.65
    As low as:
    $23.60
    Publisher Identifier:
    P-CAP
    Discount Code:
    B
    Audience:
    Children/juvenile
    Series:
    Video Game Revolution
    Case Pack:
    50
    Age Range:
    8 to 14
    Pub Discount:
    65
    Imprint:
    Capstone Press
    Weight:
    8.99oz
    Grade Level:
    3rd Grade to 4th Grade
  • Overview

    Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design.