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The Art of 64-Bit Assembly, Volume 2 (Machine-Level OOP, Exceptions, and Concurrency)
List Price:
$79.99
| Expected release date is Jul 28th 2026 |
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Product Details
Author:
Randall Hyde
Format:
Paperback
Pages:
792
Publisher:
No Starch Press (July 28, 2026)
Imprint:
No Starch Press
Release Date:
July 28, 2026
Language:
English
Audience:
General/trade
ISBN-13:
9781718504349
ISBN-10:
1718504349
Weight:
13oz
Dimensions:
7" x 9.25"
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T165852_155746806-20260405.xml
Folder:
RandomHouse
List Price:
$79.99
Country of Origin:
United States
Pub Discount:
65
Case Pack:
24
As low as:
$61.59
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Overview
No magic. No shortcuts. No runtime to blame.
You can ask an AI to explain how vtables work in x86. It will give you something that sounds right. What it won’t give you is what Windows actually expects the vtable to look like, why method dispatch behaves the way it does at the instruction level, or what breaks when you deviate from convention. This volume of The Art of 64-Bit Assembly closes the gap between a plausible explanation and genuine understanding.
Every chapter takes a construct you’ve used in C++, Python, or Rust, strips away the runtime, and rebuilds it from scratch in MASM, running under Windows. Objects, exceptions, closures, coroutines, concurrency: Each is dissected at the instruction level, with every decision made visible and explicit.
What you’ll build:
If you already know assembly and want to stop taking the hard parts on faith, this is the book.
You can ask an AI to explain how vtables work in x86. It will give you something that sounds right. What it won’t give you is what Windows actually expects the vtable to look like, why method dispatch behaves the way it does at the instruction level, or what breaks when you deviate from convention. This volume of The Art of 64-Bit Assembly closes the gap between a plausible explanation and genuine understanding.
Every chapter takes a construct you’ve used in C++, Python, or Rust, strips away the runtime, and rebuilds it from scratch in MASM, running under Windows. Objects, exceptions, closures, coroutines, concurrency: Each is dissected at the instruction level, with every decision made visible and explicit.
What you’ll build:
- Object-oriented programs in MASM: vtables, method dispatch, and inheritance, from scratch by hand
- Windows structured exception handling (SEH) installed and managed at the instruction level
- Thunks, closures, and iterators that behave like higher-order functions
- Coroutines, generators, and fibers without resorting to HLL code
- Concurrent programs with real synchronization primitives, directly from assembly
- Unicode string handling done correctly, at the level where most code gets it wrong
- Domain-specific macro languages inside MASM, built from first principles
If you already know assembly and want to stop taking the hard parts on faith, this is the book.









