null
Loading... Please wait...
FREE SHIPPING on All Unbranded Items LEARN MORE
Print This Page

The Anti-Education Era (Creating Smarter Students through Digital Learning)

List Price: $19.99
SKU:
9780230342095
Quantity:
Minimum Purchase
25 unit(s)
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    James Paul Gee
    Format:
    Paperback
    Pages:
    256
    Publisher:
    St. Martin's Publishing Group (January 8, 2013)
    Language:
    English
    ISBN-13:
    9780230342095
    ISBN-10:
    0230342094
    Weight:
    13.6oz
    Case Pack:
    28
    File:
    Macmillan Trade-Macmillan_Print_US_Trade_20260722220509-20260722.xml
    Folder:
    Macmillan Trade
    As low as:
    $15.39
    List Price:
    $19.99
    Publisher Identifier:
    P-STM
    Discount Code:
    A
    Audience:
    General/trade
    Dimensions:
    6" x 9" x 0.58"
    QuickShip:
    Yes
    Pub Discount:
    65
    Imprint:
    St. Martin's Griffin
  • Overview

    One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media



    Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.