null
Loading... Please wait...
FREE SHIPPING on All Unbranded Items LEARN MORE
Print This Page

Teaching Programming Concepts Through Play

List Price: $24.50
SKU:
9781499490121
Quantity:
Minimum Purchase
25 unit(s)
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Christopher Harris, Patricia Harris Ph.D.
    Format:
    Paperback
    Pages:
    88
    Publisher:
    Rosen Publishing Group (December 15, 2014)
    Language:
    English
    ISBN-13:
    9781499490121
    Dimensions:
    6" x 9"
    File:
    ROSEN-Rosen Master 020924-20240209-1.xml
    Folder:
    ROSEN
    List Price:
    $24.50
    As low as:
    $21.07
    Publisher Identifier:
    P-ROSEN
    Discount Code:
    C
    ISBN-10:
    1499490127
    Weight:
    5.2oz
    Series:
    Teaching Through Games
    Pub Discount:
    62
  • Overview

    Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Ricochet Robots. Alex Randolph. Z-Man Games, 2013. Parsley Game System. Memento Mori Theatricks.