- Home
- Juvenile Nonfiction
- Technology
- Taking Food To Go
Taking Food To Go
List Price:
$9.99
- Availability: Confirm prior to ordering
- Branding: minimum 50 pieces (add’l costs below)
- Check Freight Rates (branded products only)
Branding Options (v), Availability & Lead Times
- 1-Color Imprint: $2.00 ea.
- Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
- Belly-Band Wrap: $2.50 ea. (full-color printed)
- Set-Up Charge: $45 per decoration
- Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
- Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
- Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
- RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
Product Details
Author:
Nellie Wilder
Format:
Paperback
Pages:
20
Publisher:
Teacher Created Materials (May 31, 2019)
Age Range:
4 to 7
Grade Level:
Kindergarten to 1st Grade
ISBN-13:
9781493866342
Dimensions:
7" x 9" x 0.05"
Case Pack:
240
File:
Eloquence-TeacherCreatedMaterials_09142026_P10614786_onix30-20260913.xml
List Price:
$9.99
As low as:
$7.69
Publisher Identifier:
P-TCM
Discount Code:
B
ISBN-10:
1493866346
Series:
Smithsonian®: Informational Text
Language:
English
Lexile Measure:
300L
Weight:
1.5oz
Audience:
Primary and secondary/elementary and high school
Country of Origin:
China
Pub Discount:
65
Imprint:
Teacher Created Materials
Folder:
Eloquence
Overview
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process. It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.








