Strange Flesh (A Novel)
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$24.99
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Product Details
Author:
Michael Olson
Format:
Paperback
Pages:
416
Publisher:
Simon & Schuster (February 12, 2013)
Language:
English
ISBN-13:
9781451627589
ISBN-10:
1451627580
Weight:
17.7oz
Dimensions:
6" x 9" x 1.1"
Case Pack:
16
File:
Eloquence-SimonSchuster_06032026_P10163223_onix30_Complete-20260603.xml
Folder:
Eloquence
List Price:
$24.99
As low as:
$19.24
Publisher Identifier:
P-SS
Discount Code:
A
Audience:
General/trade
Pub Discount:
65
Imprint:
Simon & Schuster
Overview
In this “complex, cutting-edge debut” for fans of Neal Stephenson and The Millennium Trilogy, a troubled hacker goes undercover to locate a vanished tech prodigy and finds himself at the center of a tantalizing, high-stakes revolution in virtual reality (Publishers Weekly, starred review).
IN THIS DEBUT THRILLER FOR FANS OF NEAL STEPHENSON AND THE MILLENNIUM TRILOGY, A TROUBLED HACKER FINDS HIMSELF AT THE CENTER OF A HIGH-STAKES REVOLUTION IN VIRTUAL REALITY.
James Pryce, a hacker at Red Rook Security in Manhattan, has just received his most personal assignment yet. Blythe Randall, the woman who broke his heart in college, has hired him to locate her missing brother, Billy, whose increasingly violent stunts threaten to bring down their family’s billion-dollar media empire. To do so, James must infiltrate Billy’s last known whereabouts: GAME, a programming collective where a group of designers are at work on a top-secret invention that promises a revolutionary advance in sexual technology. James has to find Billy before his final plan is set in motion, but when the GAMErs invite him to their inner circle, his investigation takes a tantalizing—and much more dangerous—turn.
IN THIS DEBUT THRILLER FOR FANS OF NEAL STEPHENSON AND THE MILLENNIUM TRILOGY, A TROUBLED HACKER FINDS HIMSELF AT THE CENTER OF A HIGH-STAKES REVOLUTION IN VIRTUAL REALITY.
James Pryce, a hacker at Red Rook Security in Manhattan, has just received his most personal assignment yet. Blythe Randall, the woman who broke his heart in college, has hired him to locate her missing brother, Billy, whose increasingly violent stunts threaten to bring down their family’s billion-dollar media empire. To do so, James must infiltrate Billy’s last known whereabouts: GAME, a programming collective where a group of designers are at work on a top-secret invention that promises a revolutionary advance in sexual technology. James has to find Billy before his final plan is set in motion, but when the GAMErs invite him to their inner circle, his investigation takes a tantalizing—and much more dangerous—turn.








