null
Loading... Please wait...
FREE SHIPPING on All Unbranded Items LEARN MORE
Print This Page

Software Engineering Perspectives in Computer Game Development

List Price: $63.99
SKU:
9781032011646
Quantity:
Minimum Purchase
25 unit(s)
  • Availability: Confirm prior to ordering
  • Branding: minimum 50 pieces (add’l costs below)
  • Check Freight Rates (branded products only)

Branding Options (v), Availability & Lead Times

  • 1-Color Imprint: $2.00 ea.
  • Promo-Page Insert: $2.50 ea. (full-color printed, single-sided page)
  • Belly-Band Wrap: $2.50 ea. (full-color printed)
  • Set-Up Charge: $45 per decoration
FULL DETAILS
  • Availability: Product availability changes daily, so please confirm your quantity is available prior to placing an order.
  • Branded Products: allow 10 business days from proof approval for production. Branding options may be limited or unavailable based on product design or cover artwork.
  • Unbranded Products: allow 3-5 business days for shipping. All Unbranded items receive FREE ground shipping in the US. Inquire for international shipping.
  • RETURNS/CANCELLATIONS: All orders, branded or unbranded, are NON-CANCELLABLE and NON-RETURNABLE once a purchase order has been received.
  • Product Details

    Author:
    Kendra M. L. Cooper
    Format:
    Paperback
    Pages:
    312
    Publisher:
    CRC Press (July 24, 2023)
    Language:
    English
    ISBN-13:
    9781032011646
    Weight:
    16.25oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260513043736269-20260513.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $63.99
    Case Pack:
    36
    As low as:
    $60.79
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Pub Discount:
    30
    Country of Origin:
    United States
    Imprint:
    Chapman and Hall/CRC
  • Overview

    Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.

    Key Features:

    • Includes contributions from leading academic experts in the community
    • Presents a current collection of emerging research at the intersection of games and software engineering
    • Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education
    • Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives