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Scratch 3 Programming Playground (Learn to Program by Making Cool Games)
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$24.99
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Product Details
Author:
Al Sweigart
Format:
Paperback
Pages:
288
Publisher:
No Starch Press (January 6, 2021)
Language:
English
Age Range:
9 to 12
Grade Level:
4th Grade to 7th Grade
ISBN-13:
9781718500211
ISBN-10:
1718500211
Weight:
18.6oz
Dimensions:
7" x 9.25" x 0.51"
Case Pack:
28
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_delta_active_D20260816T235414_157575250-20260816.xml
Folder:
RandomHouse
List Price:
$24.99
As low as:
$19.24
Publisher Identifier:
P-RH
Discount Code:
A
Lexile Measure:
1010L
QuickShip:
Yes
Audience:
Children/juvenile
Country of Origin:
United States
Pub Discount:
65
Imprint:
No Starch Press
Overview
A project-filled introduction to coding that shows kids how to build programs by making cool games. Based on Scratch 3, the world's most popular drag-and-drop programming language developed by the MIT Lifelong Kindergarten Group.
Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions let readers get immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions let readers get immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.








