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Rules of Play (Game Design Fundamentals)

List Price: $75.00
SKU:
9780262240451
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  • Product Details

    Author:
    Katie Salen Tekinbas, Eric Zimmerman
    Format:
    Hardcover
    Pages:
    688
    Publisher:
    MIT Press (September 25, 2003)
    Language:
    English
    ISBN-13:
    9780262240451
    ISBN-10:
    0262240459
    Weight:
    66oz
    Dimensions:
    8.19" x 9.31" x 1.38"
    Case Pack:
    8
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T121057_156890299-20260705.xml
    Folder:
    RandomHouse
    List Price:
    $75.00
    As low as:
    $57.75
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
    Audience:
    General/trade
    Country of Origin:
    United States
    Pub Discount:
    65
    Imprint:
    The MIT Press
  • Overview

    An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

    As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

    Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.