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Real World Scene Perception (A Special Issue of Visual Cognition)

List Price: $67.99
SKU:
9781138873278
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  • Product Details

    Author:
    John M. Henderson
    Format:
    Paperback
    Pages:
    416
    Publisher:
    Taylor & Francis (February 4, 2019)
    Language:
    English
    ISBN-13:
    9781138873278
    Weight:
    21.625oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260120055153350-20260120.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $67.99
    Series:
    Special Issues of Visual Cognition
    Case Pack:
    18
    As low as:
    $64.59
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Psychology Press
  • Overview

    The current volume, a special issue of Visual Cognition, brings together an eclectic group of investigators, all of whom study critical issues in the perception of true real-world scenes. Topics include the rapid acquisition of scene gist; scene recognition; spatial layout and spatial scale; distance perception in scenes; updating of scene views over time; visual search for meaningful objects in scenes; scene context effects on object perception; scene representation in memory; the allocation of attention including eye fixations during scene viewing; and the neural implementation of these representations and processes in the brain. Because the study of real-world scene perception benefits from an interdisciplinary approach, contributors to the volume use a variety of research methods including psychophysical and behavioral techniques, eyetracking, functional neuroimaging (including fMRI and ERP), and mathematical and computational modeling. While much has been learned from studying simplified visual stimuli, many of the articles in this volume make the important point that understanding the functional and neural architectures of the visual system requires studying how that system operates when faced with the types of real-world stimuli that evolution crafted it to handle.