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Real-Time Shading
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$86.99
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Product Details
Author:
Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
Format:
Paperback
Pages:
376
Publisher:
CRC Press (June 30, 2020)
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9780367447021
Weight:
16oz
Dimensions:
6" x 9"
File:
TAYLORFRANCIS-TayFran_260825151038233-20260825.xml
Folder:
TAYLORFRANCIS
List Price:
$86.99
Country of Origin:
United States
Case Pack:
1
As low as:
$82.64
Publisher Identifier:
P-CRC
Discount Code:
H
Pub Discount:
30
Imprint:
A K Peters/CRC Press
Overview
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.








