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Racket Programming the Fun Way (From Strings to Turing Machines)
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$49.95
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Product Details
Author:
James. W. Stelly
Format:
Paperback
Pages:
360
Publisher:
No Starch Press (January 8, 2021)
Language:
English
ISBN-13:
9781718500822
ISBN-10:
1718500823
Weight:
24oz
Dimensions:
7" x 8.25" x 0.85"
Case Pack:
18
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260405T165953_155746809-20260405.xml
Folder:
RandomHouse
List Price:
$49.95
As low as:
$38.46
Publisher Identifier:
P-RH
Discount Code:
A
QuickShip:
Yes
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65
Imprint:
No Starch Press
Overview
An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science.
Racket Programming the Fun Way couples the beginner-friendly Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. Readers are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as they become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. They learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle.
Racket Programming the Fun Way couples the beginner-friendly Racket programming language with fun applications and examples that cover a wide range of computer science topics in order to demonstrate computational approaches to solving mathematical problems. Readers are introduced to a variety of programming paradigms, like iterative, functional, and logic programming as they become familiar with topics such as search algorithms, automata, the Turing machine, and statistics. They learn how to create statistical models, create interactive GUIs, write search algorithms, explore the Fibonacci sequence, use logic programming to solve several problems in recreational mathematics, and even generate a computer solution to the Sudoku puzzle.








