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Professional Techniques for Video Game Writing

List Price: $66.99
SKU:
9780367184773
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  • Product Details

    Author:
    Wendy Despain
    Format:
    Paperback
    Pages:
    338
    Publisher:
    CRC Press (April 27, 2020)
    Language:
    English
    ISBN-13:
    9780367184773
    Weight:
    12oz
    Dimensions:
    6.125" x 9.1875"
    File:
    TAYLORFRANCIS-TayFran_260825152153904-20260825.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $66.99
    Case Pack:
    20
    As low as:
    $63.64
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    CRC Press
  • Overview

    This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

     

    Key Features

    • Comprehensive enough for veterans and accessible enough for novices
    • Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
    • Delivers invaluable experiences directly from writers in the games industry
    • Full of practical advice from industry pros on how to get a job, and then how to get the job done

    Author Bio

    Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars franchise.

    Her books include:

    • Writing For Videogame Genres: From FPS to RPG
    • Talking to Artists/Talking to Programmers

    100 Principles of Game Design