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Playing the Crusades (Engaging the Crusades, Volume Five) - 9780367716356

List Price: $31.99
SKU:
9780367716356
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  • Product Details

    Author:
    Robert Houghton
    Format:
    Paperback
    Pages:
    122
    Publisher:
    Taylor & Francis (September 26, 2022)
    Language:
    English
    ISBN-13:
    9780367716356
    Weight:
    6.25oz
    Dimensions:
    5.4375" x 8.5"
    File:
    TAYLORFRANCIS-TayFran_260117060204225-20260117.xml
    Folder:
    TAYLORFRANCIS
    List Price:
    $31.99
    Series:
    Engaging the Crusades
    Case Pack:
    1
    As low as:
    $30.39
    Publisher Identifier:
    P-CRC
    Discount Code:
    H
    Audience:
    College/higher education
    Country of Origin:
    United States
    Pub Discount:
    30
    Imprint:
    Routledge
  • Overview

    Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation.

    This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography.

    Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.