Playful Teaching, Learning Games (New Tool for Digital Classrooms)
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$65.00
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Product Details
Author:
Myint Swe Khine
Format:
Paperback
Pages:
144
Publisher:
Brill (January 1, 2011)
Imprint:
Brill
Language:
English
Audience:
Professional and scholarly
ISBN-13:
9789460914584
ISBN-10:
9460914586
Weight:
7.52oz
File:
TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260916163459-20260917.xml
Folder:
TWO RIVERS
List Price:
$65.00
Country of Origin:
Netherlands
As low as:
$50.05
Publisher Identifier:
P-PER
Discount Code:
A
Overview
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.








