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Playful Teaching, Learning Games (New Tool for Digital Classrooms)

List Price: $65.00
SKU:
9789460914584
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Minimum Purchase
25 unit(s)
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  • Product Details

    Author:
    Myint Swe Khine
    Format:
    Paperback
    Pages:
    144
    Publisher:
    Brill (January 1, 2011)
    Imprint:
    Brill
    Language:
    English
    Audience:
    Professional and scholarly
    ISBN-13:
    9789460914584
    ISBN-10:
    9460914586
    Weight:
    7.52oz
    File:
    TWO RIVERS-PERSEUS-Metadata_Only_Perseus_Distribution_Customer_Group_Metadata_20260916163459-20260917.xml
    Folder:
    TWO RIVERS
    List Price:
    $65.00
    Country of Origin:
    Netherlands
    As low as:
    $50.05
    Publisher Identifier:
    P-PER
    Discount Code:
    A
  • Overview

    Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.