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Peer Pedagogies on Digital Platforms (Learning with Minecraft Let's Play Videos)

List Price: $35.00
SKU:
9780262539722
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  • Product Details

    Author:
    Michael Dezuanni
    Series:
    Learning in Large-Scale Environments
    Format:
    Paperback
    Pages:
    224
    Publisher:
    MIT Press (September 22, 2020)
    Language:
    English
    ISBN-13:
    9780262539722
    ISBN-10:
    0262539721
    Weight:
    12.5oz
    Dimensions:
    6.01" x 9.01" x 0.53"
    Case Pack:
    42
    File:
    RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20260705T120356_156890269-20260705.xml
    Folder:
    RandomHouse
    List Price:
    $35.00
    As low as:
    $26.95
    Publisher Identifier:
    P-RH
    Discount Code:
    A
    QuickShip:
    Yes
    Audience:
    General/trade
    Country of Origin:
    United States
    Pub Discount:
    65
    Imprint:
    The MIT Press
  • Overview

    How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers.

    Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.

    Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.